Keywords

gaming, nursing education, simulation, virtual reality

 

Authors

  1. Kardong-Edgren, Suzan PhD, RN, ANEF, CHSE, FSSH, FAAN
  2. Breitkreuz, Karen EdD, MSN, RN, CNE, CHSE
  3. Werb, Michael BSN, RN
  4. Foreman, Stephen PhD
  5. Ellertson, Anthony PhD

Abstract

Background: Virtual reality (VR) allows risk- and anxiety-free practice, mediated by consistent objective feedback.

 

Purpose: This study evaluated the usability of a VR game system for sterile catheterization practice. Participant enjoyment, engagement, likelihood to practice, and comfort using VR are reported.

 

Methods: Thirty-one students and faculty tested a VR game using Oculus Rift devised to allow practice of placing a urinary catheter in a virtual patient. Data were collected via an electronic survey using the System Usability Survey (SUS) and a User Reaction Survey (URS).

 

Results: The SUS score was 64.03. Seventy-five percent of participants rated the game as positive overall on the URS. Left-handed players had more difficulty playing the game. Players with prescription glasses could not comfortably place the Oculus Rift over their glasses to play.

 

Conclusions: The VR game shows promise for refreshing sterile catheterization skills.